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What Does the Employee Manual Say?

July 15, 2008
by Darren

Earlier this year, I needed to spend many days dedicated to my family.  My mother was hospitalized and later passed away.  In the following weeks, I had to sort through her belongings, empty her home, and administer her estate.  As anyone who has dealt with a death in the family knows, these jobs can go on for weeks or months.  At the same time, I needed to be available to my school-age daughter for sick days, early dismissals, rides to ballet and swimming lessons, and time to just have fun together.  As a member of the “sandwich generation,” my time for personal business and even work was limited.

I’m not sharing this story for sympathy.  I’m sharing it because the time I needed for family this year made me wonder whether I could have gotten the time off if I were working full-time for an organization or business.

When my daughter was born, I took one month off under the Family and Medical Leave Act when my wife returned to work.  It was a decision to extend the time before my daughter would have to begin daycare, and it also helped to strengthen the bond between us and make me more comfortable caring for her.  It’s a decision I’ll never regret.  As a career move, however, I have no doubt that it hurt me, and one senior attorney in the law firm that I worked at the time told me that outright.

At a theater I later worked at, despite having fifteen paid days off each year in addition to six holidays and unofficial “comp time,” I was made to feel uncomfortable whenever I actually asked to take vacation time or needed to stay home or leave early for my daughter or other personal business.  This was despite regularly working sixty, seventy or more hours each week.

Earlier this year, Commongood Careers, a nonprofit search firm in Boston, conducted a survey of 1,750 nonprofit employees and jobseekers and published the results as The Voice of Nonprofit Talent in 2008: Improving Recruitment and Retention by Responding tothe Needs of Nonprofit Employees and Jobseekers.  Because many arts employers are nonprofits, the findings might apply to theaters as well as to the social service organizations that the research actually focused on.  It might also apply in some ways to commercial theaters where jobseekers often take employment not for the salary and financial benefits, but for love of the work.

According to the research, nonprofit employees plan to have long-term careers in the nonprofit sector.  Eighty-four percent of the respondents indicated that “work is part of my identity, not just a way to make a living.”  But, the respondents also pointed out several factors limiting a possible long-term nonprofit career.  Among those were concerns about salary levels and work-life balance.  In fact, the non-salary benefits (other than healthcare) most often listed as important were vacation time and flexible working arrangements.

Over seventy-five percent of respondents believed that nonprofits have to change recruitment, employment and professional development practices if they’re going to attract and retain employees.  Commongood Careers CEO James Weinberg said, “To be competitive in recruiting and retaining the next generation of great nonprofit talent, organizations need to listen to jobseekers and pursue creative solutions.”  Relying on doing good work or having an appealing mission statement apparently isn’t enough anymore.

The study report suggests eight “strategies” for nonprofit employers to improve.  Among those are focusing on all employees’ careers, not only executives, and openly sharing information about the organizations “culture and values.”  One of the best ways to share information about benefits—and to communicate to employees that their benefits mean something to executive management—is to list and explain benefits in an employee manual.

Too often, theaters—especially smaller theaters—don’t have employee manuals.  These written rules and guidelines not only communicate benefits and terms of employment, but also help employers by setting down general rules and expectations.  Even theaters that rely heavily—or even entirely—on volunteer staffing should have written guidelines.  When dealing with volunteers, a handbook or manual can often indisputably be referred to for expectations, rules, benefits (such as comp tickets received for example), recognition, or the process of suspension or termination should that be necessary.  In my experience, employees and volunteers appreciate having written staff manuals or handbooks.

For employers, writing or revising an employee or volunteer handbook can be done with the help of a little online research to find examples, or—of course—with the help of a consultant like myself who has written both employee and volunteer manuals.  For employees, using that promised flex time or getting vacation days off may take a little more effort, but, if your theater doesn’t have an employee manual, why not bring that up as a first step?  It’ll be something you’ll refer to again and again.

Everything You Always Wanted to Know About Theater…

February 15, 2008
by Darren

No, I don’t know everything there is to know about theater. But I do know where to find answers. You do too—because you’re already there.

When I first worked in professional theater about seventeen years ago, every production management office had some form of a resource guide. These guides listed leads for finding everything from acrylic paints to zip lights. They were especially great resources for finding unusual props, set pieces, or costume materials. I spent a few years away from theater, and when I came back production resource books weren’t so common. In their place was—and is—the Internet.

The Internet may be more useful to theater and entertainment than just about any other industry. Theater productions are always incorporating new ideas and materials. Manufacturers usually take in one piece and produce another, but in theater there’s always a challenge to find something out of the ordinary or a new way to do something. Each production might call for some new or unusual effect, lighting equipment, set material, rigging, prop or costume.

Resources on the Internet are just as useful for theater managers, marketers and fundraisers. Here are just a few of the ways a theater can benefit from the Internet:

• Shopping and purchases. Theaters used to rely on catalogs and special orders for anything they couldn’t track down locally. Now, just about any item can be searched for and ordered online. This not only takes less time, but prices can be compared to save money too.

• Production resources, effects, equipment, and sound files. Production managers, tech directors, and designers can do more than just order on the Internet. New materials and equipment and ways to use them can be researched. Sound designers and engineers can even find sound effects available for download.

• Play directories. Not only are plays available to purchase and license at sites such as MTI and Samuel French, but theaters can also find many sites to search for plays in specific genres or with specific size casts.

• Press contacts. Marketing directors can use the Internet to find contacts at local newspapers, magazines, radio and television stations. Theaters might even search for press and media in an area and find some that they hadn’t remembered or known about before.

• Foundations and corporations. Development directors can research foundations, corporations and government agencies that might donate or sponsor programs at their theaters. Not only are giving histories and guidelines easy to find, but many funders now allow or even require that requests be made online.

• Service organizations and arts councils. Almost all theater organizations have websites now, including national organizations such as Theater Communications Group and the American Association of Community Theatres. Theaters can find local organizations and advocates to benefit from their programs and resources.

• Theater directories and rental spaces. Among the resources that some service organizations provide are access to their membership lists or directories of spaces that available for rent. Some rental spaces might even have virtual tours available online.

• Sample contracts. Not only might directories of rental spaces be available, but theaters can also find sample contracts for renting a space, hiring a consultant, licensing a play, booking a performer, or almost anything else an agreement might be needed for.

• Interns or internship programs. Searches can provide lists of local colleges, universities and even high schools to find contacts for sending internship notices. On the other hand, students can use the Internet to find local theaters and arts organizations for possible internships.

• Forums. If you can’t find answers anywhere else, post a question on a forum especially for theater producers and managers. You’re likely to find someone who has dealt with an issue before or, at the very least, you’ll find a good social networking site. Some good theater forums I’ve found are the AACT Forum, the Community Theatre Green Room, and the discussion boards at Musicals.net.

There are probably countless ways a theater can use the Internet—posting audition notices, researching union guidelines, and advertising job openings are just a few others. One more is reading theater blogs, which can be either official blogs of theater companies, reviews by professional or amateur playgoers, journals of theater artists, or articles and discussions by people who care about the future of theater. Check out the few that I’ve included in a new blogroll—each of them is a great resource too.

You Want to Fly Who?! Avoiding Surprises in Production Costs

January 15, 2008
by Darren

It’s probably happened to every theater producer.  You think your expenses are under control.  Ticket sales may be booming or they may need a kick in the seat, but production costs at least are manageable.  Then—like bad Shakespeare—expenses come out of nowhere.  Petty cash is nearly disappearing out of the box.  Receipts for reimbursement are piling high.  Your designers want to order ostrich feathers, moving lights, fog machines, and goldleaf paint—or they have already.  And your director is adding costumes, sets, cast members, and talking about flying characters that you never imagined leaving the ground.

How does a producer get back in control of expenses?  It’s possible, but it takes moving back a few steps to do it best.  Here are some ideas for managing production costs.

  • Read smart.  A producer should be able to read a script and estimate production costs.  It’s easy to count the characters and set locations, but there are dozens of other clues in a script too.  Is the show set in a specific period or location?  Anything other than modern costumes and common locations may cost more than expected.  Are there costumes changes?  Is any special make-up necessary?  Are there any unusual set pieces or props that may need to be bought or built?  How about special effects?  Even without plotting a light design, it may be possible to guess if any specials may be needed.  How about things like fog, haze, pyrotechnics or flying?  Each of these effects can drive up a production budget.  Knowing what costs to expect when first reading a script is the first step in avoiding surprises.
  • Get the director involved early.  A producer should have a good idea of what sets, props, lights, costumes and special effects may be involved in a production, but it’s the director who actually decides how the show will look on stage.  To ensure that a producer and director are on the same page (and have the same production in mind), get a director involved in planning and budgeting early.  Budgets of course may be limited or already decided and approved, but carefully reviewing a production budget with a director lets both parties know what to expect.  If the production budget is already set, give the director a copy and ask about any possible shortfalls.  Nine times out of ten, the director will say that it’s not enough.  In that case, talk about plans for casting, sets, lights, props, costumes, and effects and how the budget can best be used.  If possible, borrow from one production area to fund another—taking money from lighting for example to add to costumes.  Having the director aware of the budget, and being aware of the director’s vision, could save some conflicts later on.
  • Attend production meetings.  Meetings with a director and budget discussions shouldn’t stop after a first budget review.  Once designers and other artistic and technical staff are involved, part of regular production meetings should involve reviewing the budget.  If any new production elements are asked for or added, discuss whether the remaining budget will cover the cost.  If one element of production appears to be going over budget, discuss whether there may be savings available in another area.  Staying in contact with the director and designers is the best way to estimate how production costs may end up—and there’s no better time or place to do that than at production meetings.
  • Set—and follow—strict guidelines for petty cash, purchase orders, and receipt reimbursement.  Chances are that even with budgets set, reviewed and approved, someone will need, order or buy something unexpected that threatens to throw off the budget.  This is what rules are for.  The first production meeting should include a discussion of how petty cash is distributed, how purchases are to be made, and how receipts may be reimbursed.  If there are limits to how much petty cash is given at once or to whom, say it up front.  If purchase orders are required, emphasize that and explain the system—and (this is important) communicate to regular vendors when purchase orders are required so that nobody can go around the rules.  If reimbursements are made only up to a certain amount, say that up front too.  A producer shouldn’t be responsible for a team member who spends more that what was authorized and expects reimbursement.  Set rules and explain them—whether it’s that the guilty party must return the item, be responsible for the cost, or be reimbursed only if budgeted funds are available at the end of the production.
  • Go to rehearsals.  Like attending production meetings, going to rehearsals is one of the best ways to track and estimate costs.  If the director is talking about scene changes, costumes changes, or effects that a producer didn’t know about, bells and whistles should go off.  I don’t recommend confronting a director about this during a rehearsal or in front of the cast, but there should certainly be some discussion later.  Very likely though, if a producer has been meeting with the director and attending production meetings, there won’t be any surprises.  Going to rehearsals has other benefits too—it communicates to the director that you’re involved, supportive and available.  It sends the same message to the stage manager, designers who may be at rehearsals, and production staff, cast and crew.
  • Hold post-mortem meetings.  Whether everything has gone perfectly right and come under budget, or gone horribly wrong at many times the expected cost, a post-mortem production meeting is a good idea.  If there have been problems, everyone involved should discuss what went wrong and how to avoid it happening again.  The meeting shouldn’t be about finding or placing blame—it should be about finding solutions.  If communication was a problem, be honest about that ask for input on ways communication can improve.  On the other hand, if something went especially right—particularly if some new problem was worked out or a new way to do something was involved—that should be discussed too.  In that case, you want to be sure that you can repeat what happened.  A post-mortem meeting is also a great time thank everyone involved and stay in contact about possible future projects together.

These are just a few suggestions for controlling production costs.  Obviously there are other ways—ways such as researching prices, buying things like lumber or paint in bulk when possible, borrowing items, or seeking out donations.  To keep the production team budget conscious though—and feel supported—frequent communication is the overriding suggestion.

Good Growing: Read This Before Hiring Anyone

December 15, 2007
by Darren

Recently I’ve spoken with managers from a few small theaters who are adding (or considering adding) employees to their management staffs.  This is something that any successful business eventually considers.  New employees mean more payroll expenses of course, but at some point continued growth demands it.  When a young theater company begins producing more shows or working on more projects, expands its marketing or development efforts, or moves into a new space,  often more work is created than its founding members and volunteers can handle.  They begin to wonder whether they should hire a managing director or general manager, a production manager or technical director, a business or finance manager, maybe a marketing or development director, or even a consultant to do or help with any of these things.

When I encounter theaters at this point in their growth (and especially if they’re already financially stable) the opportunist in me wants to shout, “Me!  Hire me!”  But, as a consultant, I lean toward making them question whether they’re really ready to hire anyone and who that should be.

Certainly a new team member—whether a consultant, contract employee, or staff member—can help in many ways:  in carrying out more ideas from directors and board members that time constraints might limit; in contributing new suggestions and systems of marketing, sales, development, or production; and in providing more staff consistency and permanence than volunteers might be able to provide.  But, some ground work and careful thought needs to be done before hiring anyone.

When I speak to theaters about hiring new managers, I always recommend creating a formal job description for the position.  This document helps to reveal whether a new position is warranted, it creates a list (whether specific or general) of requirements and expectations, and it serves as a tool to establish and continually develop the relationship between a new team member and existing management.

A job description, of course, is not a static document, but evolves as an organization continues to grow.  As a starting point, however, I always recommend making three lists.  The first list should include management items that should be done, but currently aren’t due to time constraints or other factors.  The second list should include jobs that current directors, employees or volunteers are performing, but that should or could be delegated to another person.  Finally, the third list should include any additional projects, systems, ideas or goals that the theater would like to implement either soon or as it grows (for example, online ticketing, group sales, or new fundraising events or campaigns).  In this last list, some items may be long-term goals, but others may be realistic projects with additional management help.  The three lists can then be combined—and edited—to create a workable job description.  It doesn’t necessarily need to be in any particular format, just clear to anyone reading it.  In addition to responsibilities and requirements, the job description should also show whom the employee reports to and who reports to the new employee.

Once a document exists that outlines the requirements and goals of a new management position, a theater will be best equipped to decide whether it would benefit from hiring a consultant, contract employee, or staff member.  And, with the new job description as a guide, the transition for everyone involved will be all the better.

There Are No Small Parts

November 15, 2007
by Darren

Researching facts and figures prior to starting my consulting business, I learned several things about theater in Connecticut that I hadn’t know before. Read on even if you’re not in Connecticut—this applies to you too.

Obviously one of the first things I looked for was potential clients. I found quite a few web pages with theaters around the state listed and linked. When I started looking closely and combining those lists though, I realized that there are over one hundred theater companies in the small state of Connecticut. (There are only one hundred sixty-nine towns in this third-smallest state.) And that number of theaters doesn’t include many children’s and summer theaters or most of the theaters at colleges and universities. It certainly doesn’t include theater programs at high schools or middle schools or many other drama conservatories or clubs either. A large list of professional and community theaters in Connecticut is now located here at this website. (If you know of one that I’ve missed, please comment or email and let me know.)

I also learned, from a December 2006 study released by the Connecticut Commission on Culture and Tourism, what a significant economic impact the arts have on the state. As a whole, the arts (which includes dance, music, opera and visual and literary arts as well as theater) provide more than 27,000 jobs in the state and support a total of 44,000 other jobs. The gross state product generated annually from the arts is more than $3.8 billion including $2.6 billion in personal income. Combined with other cultural sectors (film, history and tourism), cultural jobs account for ten percent of the state’s labor force and $14 billion in economic activity. That’s more jobs created and more gross product generated than by either the aerospace or the pharmaceutical industries in Connecticut—both of which have a significant presence in the state—but not as significant, apparently, as the arts.

Putting all of this information together, it’s clear that the great economic impact that the arts have on the state of Connecticut doesn’t come only from bigger organizations such as the Long Wharf Theatre or Hartford Stage. It’s not coming only from Yale University art museums or the Wadsworth Atheneum. It’s a combined effort of the hundreds of arts organizations—both large and small—that operate, employ, and culturally and economically impact Connecticut.

Certainly, these facts and figures aren’t unique to Connecticut. In New York, the Alliance of Resident Theatres has long noticed that the fastest growing sector of its membership is smaller theaters with budgets under $100,000. And New York is definitely aware of the economic impact that the arts have in the state as well. Across the country, theaters and other arts organizations are generating income, paying employees, encouraging patrons and volunteers to spend money in restaurants and shops, and circulating those monies in their communities.

Why is this important for every theater to know? Because it’s the information that donors and sponsors and patrons need to hear—that they’re not only supporting culture and a few hungry artists, but that they’re contributing to a significant economic impact in their communities as well.

So, if you’re not in Connecticut, go find some comparable facts and figures for your own state.  In any state, mention these facts in a few marketing materials and funding applications. And congratulate yourselves for having made such an impact.